What’s a Normal Writing Quota?

[I’m considering a potential gig where] I’d be writing listicles and [I] have to post a minimum of three articles per week. [Is] this quota [a] standard for gaming websites? Was it the same, or similar, at IGN? Do freelance contributors have a minimum amount of articles that they have to submit and publish?

Question asked via email at gameindustryguides@gmail.com

Short answer: It’s not an unusual quota. In my experience, staff jobs do not have quotas (in the same sense) since you work a set amount of hours and have wider scoped duties and projects. And yes, sometimes freelance contributors have a minimum amount of articles to submit/publish.

Now here’s my longer answer

Listicle Jobs

3 listicles a week could be a lot in the sense that it seems like they want a lot of clickable, appealing content quickly which may not be the best trait for a site to have. Without knowing more about the site I can’t make a real meaningful judgement though so take that with a grain of salt.

Potentially related: I remember once taking a listicle job that paid only a few bucks an article ($25 max? maybe less, I can’t remember) but the requests were really… uninspired. Things like: 10 times video game logic made no sense and 15 things that never made it into X franchise. I quit the job almost immediately when it became clear that the site didn’t really care about me putting effort or accuracy into the pieces and just wanted words to publish on their site.

Freelance Work: My Quotas and Pay

Every job is different but here’s a quick overview of some writing gigs I’ve had over the years as a freelancer:

It’s hard to remember all the word count requirements for each outlet but I believe news stories were 250-300 words. The highest I can imagine any going is 500 (as a cap). Features were usually 750-1,500 words. Reviews were about the same.

  • Outlet A
    • News: 5 stories a day, 5 days a week. $500 a month; $5 a day.
    • Reviews: $25; whenever I wanted to as long as they got approved first.
    • Features: $25; whenever I wanted to as long as they got approved first.
    • Note: this job eventually shifted to a point system where different articles were worth different points and to get my $500 I would need to reach X amount of points in the month. I could do that with my regular news work or cut back on some news and pick up some features/reviews in exchange. I believe one review or features was the point equivalent of one news day.
    • This was the beginning of my career (2018) but is still a criminal rate. At the time though $500 a month and some experience in my field was more appealing to me than getting a job outside my field to keep myself alive.
  • Outlet B
    • News: 5 stories a day, just covering some shifts for other writers occasionally. $25 a day(?).
    • Reviews: $25; whenever I wanted to as long as they got approved first.
    • Features: $25; whenever I wanted to as long as they got approved first.
    • Beginning of my career (2018). Below industry rate.
  • Outlet C:
    • News: 5 stories a day, a one-off gig that lasted 2 days. $500 total; $250 a day.
    • Post IGN (2021). At or above industry rate depending on who you ask.

So what’s an appropriate quota for me to have?

Typically when I was a “staff” member at these small outlets I only had quotas for news (I use staff in quotes because I was not committed to a single site despite being listed on the staff page; I was part of the team but it was just one of many teams I was part of).

At outlet B I was a more general writer and was allowed to do as much or as little work as I was able to take on. My boss was really understanding because he was also did other work beyond the site so there was never any pressure to pull my weight and hit a certain quota. The pay rate was the similar to outlet A but my time at outlet B felt better in that I had more control over my work.

The question about what’s an appropriate quota for you depends on a lot of factors. Below are some things to consider:

  • How much time is this gonna take me?
  • How much energy is this gonna take from me?
  • Am I getting paid appropriately for what’s being asked of me?
  • Is this role helping me grow as a writer? Am I getting thorough feedback/edits regularly? Or am I treated like a fully established writer without the fully established check and benefits?
  • Will saying yes to this role force me to say no to better opportunities (because I will be too busy)?
  • By saying yes to this role what am I saying no to now (ex. YouTube, podcast, streaming, gaming more) and is that trade off worth it?

At the end of the day though remember you can leave at any time if it’s not working for you. This isn’t to say you should be flaky, leave unannounced, or take every job and then quit immediately. But you have to continue to make moves that are good for you and your career. It’s okay to outgrow and outlet or a job.

Note: These guides are provided for free because I want everyone to get their industry questions answered. However, if you’d like to support me continuing to create content consider joining me on Patreon or drop a tip anywhere below:

This question was asked to me via DMs. But you can send your questions to gameindustryguides@gmail.com. Questions are always kept anonymous.

Photo by Roman Bozhko on Unsplash

Everything You Could Be Doing

I’m a budding journalist in my junior year of college with hopes of getting into the games industry through straight journalism (like IGN, Kotaku, etc.) or PR. I’ve been stressing out as graduation creeps ever closer about what my future may look like… I feel like I’m doing all I can now (I’m an editor at my school’s paper, the president of our Japanese club and an Editor for a video game website called REDACTED) but it still doesn’t feel like enough. Do you have any advice as to what more I could do to try and help myself get a job in the industry post graduation?

Question asked via Twitter DMs @Gameonysus

While this question was asked from a college student perspective my answer is the same for everyone and, damn, this is a long list. Here’s everything you could be doing to build a career in video game journalism and content creation.

Continue reading “Everything You Could Be Doing”

Is It Too Late for Me?

I am a near 30’s male… I have attempted a gaming blog but my own personal mental issues with my writing and the possibility of changing careers whilst getting older makes me feel that I am maybe too late. Do you feel there’s a moment where it might be too late to get into games journalism? I have always enjoyed writing about games and have wanted to do it but with no one in particular ‘marking’ or giving feedback on my pieces I worry that I am not improving and as time ticks on it may be a bit too late to reap benefits from sticking to it?

Asked via email to gameindustryguides@gmail.com

I’ve spent my life loving games and would love to work in the industry in any capacity. But I’m getting on in life. To the point where I feel like I’d likely be overlooked for any potential jobs that would traditionally go to a younger, more malleable person worthy of developing into a truly great journo/content creator. Is it too late for me?

Asked via email to gameindustryguides@gmail.com

Both of these questions boil down to the same inquiry: is it too late for me to become a game journalist/content creator? The answer is always no.

Continue reading “Is It Too Late for Me?”

Freelancing While Interning?

 I’ve felt conflicted about pitching freelance articles, since I’m interning at REDACTED (which is a great learning experience but is unpaid) right now and I want to make the best possible impression… I could write on the weekends but I’m already working 40 hours per week plus working on personal things. Should I just suck it up and work more during the weekend to pitch freelance articles or should I only be focused on the internship now? Thanks!


Don’t feel like you need to work more on top of your 40hr internship. It’s definitely an option but I wouldn’t necessarily suggest it for anyone.

Continue reading “Freelancing While Interning?”

Do You Need a College Degree to Be a Video Game Journalist?

Will lack of college degree cause major outlets to overlook me? If I have a successful channel or just high quality content will that hard work be enough to potentially carry me to get hired one day? I’ve decided to put my career focus into this channel rather than being a student again and I just want to know if this effort is worthwhile or if I’m making the wrong decision.

asked via email to gameindustryguides@gmail.com

You don’t need a college degree. It’s always possible that some people in the industry still prefer a degree and having a degree never hurts. But if you have no interest in it, are already working in the industry, and don’t feel like formal schooling will help you build the specific skills you’re looking for I don’t think it’s worth going specifically to “look good” to employers. Admittedly, I do have a B.A in English and Secondary Education and absolutely list it on applications.

Continue reading “Do You Need a College Degree to Be a Video Game Journalist?”

What Looks Better?: Self Publishing vs. Working for Others

I was wondering how impressive it is to employers to show that I run my own gaming news site and focus on that rather than trying to get a bunch of freelance writing gigs. I’ve been wanting to get a job with an outlet like IGN for years but it seems like I’m not showing off the right stuff, even though I’ve been writing about gaming news, reviews, and even producing my own videos for years. 

asked via email to gameindustryguides@gmail.com

Both. Both is good. Now that the short answer is out of the way, let’s get to the nuance.

Continue reading “What Looks Better?: Self Publishing vs. Working for Others”

Beginner’s Guide: Going From 0 to 100

Question: How do you begin to take the first steps for writing in video game journalism out of college and where do you go from there? How do you work yourself up to a company like IGN?

asked via email to gameindustryguides@gmail.com

My answer to this isn’t specific to college grads (though congrats if you’ve just wrapped up a degree!). Anyone can go from 0 to 100 regardless of professional background, educational training, or age. Of course, this isn’t to make light of the hurdles you’ll face or the years of hard work ahead of you. It’s worth noting that I’ve touched on this topic a bit before so definitely check out How Do You Begin? and My Biggest Piece of Advice for College Students for more insights. For the sake of brevity I’m going to assume that you already love writing and video games and are just ready to get started. Here’s a very short version of what you need to do.

Continue reading “Beginner’s Guide: Going From 0 to 100”

How Do You Begin?

Question: How do you begin as a games writer. How do you get your work out there seen, but also use it as a step-up to start your career? Or, let me put it this way. How do you make yourself stand out from all the other aspiring game journalists or writers?

You begin by writing.

It seems obvious to the point of being rude, but it’s the truth. Writers write and love it (even on the days they hate it). So if you want to be a writer, open up google docs and get to writing. Have your own blog, channel, etc. Pitch like crazy. Do the work you’re hired to do and do it well. Repeat forever.

But you’re probably already writing so allow me to unpack some of the specifics as they relate to the question above.

Continue reading “How Do You Begin?”

My Biggest Piece of Advice for College Students

Question: “What is your biggest piece of advice for a college student who wants to enter the industry?

asked via Instagram.

Start now.

Start a portfolio website, start a blog, start a YouTube channel, start a podcast, stream on Twitch, Mixer, YouTube, go to conventions, get business cards, send pitches, play a lot of games, try to get a freelance gig writing news (or being in freelance rotation for reviews etc), read things about games, read things that are not about games, study the industry, set goals, and overall just got for it.

Continue reading “My Biggest Piece of Advice for College Students”

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