What’s a Normal Writing Quota?

[I’m considering a potential gig where] I’d be writing listicles and [I] have to post a minimum of three articles per week. [Is] this quota [a] standard for gaming websites? Was it the same, or similar, at IGN? Do freelance contributors have a minimum amount of articles that they have to submit and publish?

Question asked via email at gameindustryguides@gmail.com

Short answer: It’s not an unusual quota. In my experience, staff jobs do not have quotas (in the same sense) since you work a set amount of hours and have wider scoped duties and projects. And yes, sometimes freelance contributors have a minimum amount of articles to submit/publish.

Now here’s my longer answer

Listicle Jobs

3 listicles a week could be a lot in the sense that it seems like they want a lot of clickable, appealing content quickly which may not be the best trait for a site to have. Without knowing more about the site I can’t make a real meaningful judgement though so take that with a grain of salt.

Potentially related: I remember once taking a listicle job that paid only a few bucks an article ($25 max? maybe less, I can’t remember) but the requests were really… uninspired. Things like: 10 times video game logic made no sense and 15 things that never made it into X franchise. I quit the job almost immediately when it became clear that the site didn’t really care about me putting effort or accuracy into the pieces and just wanted words to publish on their site.

Freelance Work: My Quotas and Pay

Every job is different but here’s a quick overview of some writing gigs I’ve had over the years as a freelancer:

It’s hard to remember all the word count requirements for each outlet but I believe news stories were 250-300 words. The highest I can imagine any going is 500 (as a cap). Features were usually 750-1,500 words. Reviews were about the same.

  • Outlet A
    • News: 5 stories a day, 5 days a week. $500 a month; $5 a day.
    • Reviews: $25; whenever I wanted to as long as they got approved first.
    • Features: $25; whenever I wanted to as long as they got approved first.
    • Note: this job eventually shifted to a point system where different articles were worth different points and to get my $500 I would need to reach X amount of points in the month. I could do that with my regular news work or cut back on some news and pick up some features/reviews in exchange. I believe one review or features was the point equivalent of one news day.
    • This was the beginning of my career (2018) but is still a criminal rate. At the time though $500 a month and some experience in my field was more appealing to me than getting a job outside my field to keep myself alive.
  • Outlet B
    • News: 5 stories a day, just covering some shifts for other writers occasionally. $25 a day(?).
    • Reviews: $25; whenever I wanted to as long as they got approved first.
    • Features: $25; whenever I wanted to as long as they got approved first.
    • Beginning of my career (2018). Below industry rate.
  • Outlet C:
    • News: 5 stories a day, a one-off gig that lasted 2 days. $500 total; $250 a day.
    • Post IGN (2021). At or above industry rate depending on who you ask.

So what’s an appropriate quota for me to have?

Typically when I was a “staff” member at these small outlets I only had quotas for news (I use staff in quotes because I was not committed to a single site despite being listed on the staff page; I was part of the team but it was just one of many teams I was part of).

At outlet B I was a more general writer and was allowed to do as much or as little work as I was able to take on. My boss was really understanding because he was also did other work beyond the site so there was never any pressure to pull my weight and hit a certain quota. The pay rate was the similar to outlet A but my time at outlet B felt better in that I had more control over my work.

The question about what’s an appropriate quota for you depends on a lot of factors. Below are some things to consider:

  • How much time is this gonna take me?
  • How much energy is this gonna take from me?
  • Am I getting paid appropriately for what’s being asked of me?
  • Is this role helping me grow as a writer? Am I getting thorough feedback/edits regularly? Or am I treated like a fully established writer without the fully established check and benefits?
  • Will saying yes to this role force me to say no to better opportunities (because I will be too busy)?
  • By saying yes to this role what am I saying no to now (ex. YouTube, podcast, streaming, gaming more) and is that trade off worth it?

At the end of the day though remember you can leave at any time if it’s not working for you. This isn’t to say you should be flaky, leave unannounced, or take every job and then quit immediately. But you have to continue to make moves that are good for you and your career. It’s okay to outgrow and outlet or a job.

Note: These guides are provided for free because I want everyone to get their industry questions answered. However, if you’d like to support me continuing to create content consider joining me on Patreon or drop a tip anywhere below:

This question was asked to me via DMs. But you can send your questions to gameindustryguides@gmail.com. Questions are always kept anonymous.

Photo by Roman Bozhko on Unsplash

Is It Too Late for Me?

I am a near 30’s male… I have attempted a gaming blog but my own personal mental issues with my writing and the possibility of changing careers whilst getting older makes me feel that I am maybe too late. Do you feel there’s a moment where it might be too late to get into games journalism? I have always enjoyed writing about games and have wanted to do it but with no one in particular ‘marking’ or giving feedback on my pieces I worry that I am not improving and as time ticks on it may be a bit too late to reap benefits from sticking to it?

Asked via email to gameindustryguides@gmail.com

I’ve spent my life loving games and would love to work in the industry in any capacity. But I’m getting on in life. To the point where I feel like I’d likely be overlooked for any potential jobs that would traditionally go to a younger, more malleable person worthy of developing into a truly great journo/content creator. Is it too late for me?

Asked via email to gameindustryguides@gmail.com

Both of these questions boil down to the same inquiry: is it too late for me to become a game journalist/content creator? The answer is always no.

Continue reading “Is It Too Late for Me?”

My Biggest Piece of Advice for College Students

Question: “What is your biggest piece of advice for a college student who wants to enter the industry?

asked via Instagram.

Start now.

Start a portfolio website, start a blog, start a YouTube channel, start a podcast, stream on Twitch, Mixer, YouTube, go to conventions, get business cards, send pitches, play a lot of games, try to get a freelance gig writing news (or being in freelance rotation for reviews etc), read things about games, read things that are not about games, study the industry, set goals, and overall just got for it.

Continue reading “My Biggest Piece of Advice for College Students”

Should You Work for Free When Starting Out in Video Game Journalism?

This question was asked to me in response to my call for questions on Instagram Stories. You can ask me questions directly or email questions at gameindustryguides@gmail.com (I will never share who asked). These FAQ posts will be filed under the Ask Gameonysus Category of my blog.

Would you recommend doing unpaid work/writing articles for free to grow your resume/CV?

Asked via Instagram 

No. 

Anything you can do for free you can do for yourself or for someone who pays you which means no one needs to work for free in order to grow their resume. 

However, I did work for free so I think it’s important for me to discuss that experience. It’s funny because before writing this post I wasn’t completely against the idea of working for free. I thought, “sure, I did it and it was great.” But it turns out that view was skewed by my own false memory. I thought I worked for free when I was first starting out, but I actually worked for free before I really got started.

It wasn’t until I sat down to write this post that I realized I only worked for free because I didn’t know if I wanted to do this. So if you know you want to do this, I do not recommend you work for free.

Continue reading “Should You Work for Free When Starting Out in Video Game Journalism?”

Do You Need Internship Experience to Work in Video Game Journalism?

This question was asked to me in response to my call for questions on Instagram Stories. You can ask me questions directly or email questions at gameindustryguides@gmail.com (I will never share who asked). These FAQ posts will be filed under the Ask Gameonysus Category of my blog.

How important is internship experience when getting a job in the industry?

Question asked via Instagram

It’s not. 

Continue reading “Do You Need Internship Experience to Work in Video Game Journalism?”

How do you stand out when there are thousands of people going for your same dream?

This question was asked to me in response to my call for questions on Instagram Stories. You can ask me questions directly or email questions at gameindustryguides@gmail.com (I will never share who asked). These FAQ posts will be filed under the Ask Gameonysus Category of my blog.

How do you stand out when there are thousands of people going for your same dream?

Asked via Instagram

Try not to think about it too much.

Don’t Think Competitively

I’m a big believer in seeing my peers as community members instead of competitors, even when we “compete” for traffic. Make your goal being the best but don’t get caught up on being better than others specifically. Focus on being the best (you can be). Not being better than others because, let’s face it, you’ll never be better than everyone.

The truth is you never know who you’re up against. Not getting a job, opportunity, or pitch doesn’t always mean that you or your idea is a bad fit. It could just mean someone else had more sauce.

So my first piece of advice is to shift that mindset.

Practical Tips for Standing Out 

Secondly, to me the best way to stand out is, to make a list of every “required skill” and “preferred skill” out there. Then start getting those skills.

Continue reading “How do you stand out when there are thousands of people going for your same dream?”

A Working Introduction

Welcome to my new blog: game industry guides! Here, I’ll answer the most frequently asked questions I get about video game journalism and content creation to the best of my abilities and post advice on things I’m rarely directly asked about (such as leveraging social media) but that are equally – if not more – important. So here’s a bit about who I am, why I’m doing this, and why you should follow along.

Continue reading “A Working Introduction”

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